Friday, January 30, 2009

Does the internet strengthen community 2.0?

In the fall of 1999, William Gaston wrote an article to address the question, does the Internet strengthen community? In his paper, he argued that contemporary American society is guided by two forces: valuing individual choice and longing for community. He assessed the concept of online groups as communities under four different criteria: Limited membership, shared norms, affective ties, and mutual obligation. A decade later we can see how the capabilities of the internet for social interaction have changed dramatically. The advent of web 2.0 technologies resulted in a large increase in usability and popularity of interactive online social groups.

New communication technologies affect social interactions in ways that are difficult to predict. As Gaston pointed out, social reality moves faster than empirical scholarship so he could only speculate as to how the internet would affect community. Galston warned against several civic consequences of online groups including an inability to foster mutual obligation, the lack of acknowledgement of authority, and the lack of development of voice. He argued that these “voluntary communities” should not be taken as comprehensive models of a future society. Was he right in his assessment of internet online communities? In this post, I’ll examine his concepts of community and address if his predictions held true ten years after they were made.

Choice and Community

In his article in 1999, Galston points out that several authors emphasized the idea that as individual choice increases, social bonds tend to weaken. BJ Fogg, director of Stanford University’s Persuasive Technology lab echoed his sentiment in an NPR article on Social responsibility in January of 2009. He believed that connecting to a wider range of people resulted in a flattening of relationships.
Other authors of recent articles also support the idea of “flattening relationships.” Rosen, in her article on virtual friendship, cites how friendship on social networking sites focuses on collecting, managing and ranking people you know. She notes that mySpace encourages users to make friends with as many people, and people can become competitive over gathering more friends than others. Although most people realize that a “friend” on a social network like facebook has different connotations then a real life friend, the proliferation of social networking connections between people shows how friendship can be “watered down” with online groups.

On the other hand, I believe that this doesn’t address all relationships in internet social groups. As LaRose points out, many authors neglect the possibility that hyperpersonal online interactions may be more intimate than their offline counterparts. While it is difficult to measure level of intimacy, one can argue that for some people, the prospect of anonymity allows them to share details about themselves that would otherwise have repercussions in everyday life. Those who are reserved in real life or those who feel alienated in real life may feel more comfortable opening up to others online who share commonalities.

Not only is the idea of choice relevant to online communities, but does the choice offered in such communities also affect our relationships in real life? For example, if I can meet beautiful women in online chatrooms, would I lose interest in dating women in the local community? Would relations with my wife suffer? If I have all these friends on Friendster, will I spend less time with my real life friends?


Mutual Obligation


Galston’s examination of mutual obligation operates under the premise that mutual obligation in online groups should be measured relative to the same obligations in non online groups. He then quotes Nessim Watson’s theory that mutual obligation has for the most part disappeared from contemporary American society. Thus we must ask a new question, “Do these online groups continue to reinforce a lack of mutual obligation or do they break the trend and help to develop civic virtues?”

The suicide of Abraham Biggs committed in front of a webcam exemplifies a lack of mutual obligation on the part of users in that community. When he posted his desire to commit suicide, some users sent him text messages urging him on. Perhaps other users could do little to stop him, but the fact that they encouraged him shows a lack of consideration for his life.

However, there are other examples that counter the notion that there is no sense of mutual obligation in internet group. Ayelet Waldman received encouragement from people on the internet after writing about her suicidal tendencies on her blog. She wrote a book on her experiences as a bipolar mother entitled Bad Mother. Thus in some ways, there does exist compassion and encouragement in online groups and a sense that people do care for each other. I don’t think this is easy to identify as more or less prevalent compared to real life support in communities.

Limited Membership

I feel the term “Limited Membership” is misleading in the way Galston used it in his paper. His main idea in that section was that a low barrier of exiting an online group resulted in people fleeing rather than working out and resolving conflicts within the group. He called this a loss of the exercise of voice. I can find several examples that challenge his notion that the internet leads people to accommodation rather than expressing dissenting opinions.

For one thing, It’s common for bloggers to argue against the posts of other bloggers. Consider the blogpost of Umair Hague in response to a blogpost by Seth Godin. Umair address Seth’s notion of people blogging too much by challenging the notion that everything must be useful. In his statements on attention, Umair also brings up the point that in a mass media world we all have to share attention space. “Attention is only a commons when distribution is scarce; that’s when end up having to share space with Nascar fans, militarists, and religious fundamentalists.”

Naturally all groups have limited membership but I think it’s misleading to suggest that being less selective makes a group less of a community. We can note that even within social networking group, users form smaller subgroups or factions which may also qualify as communities. For example, people who play MMORPGs like World of Warcraft form and join guilds, which can be very exclusive and even competitive. Some require the submission of resumes of in game achievement and examples of responsible game play.

Shared Norms

Galston wrote that case studies suggested that online groups developed complex systems of socialized norms. It’s easy to find examples where online groups develop a set of shared norms. 4chan, for instance, is a site which first started propagating several internet memes including RickRolling and Chocolate Rain.

Galston also makes the point that voluntary community is likely to lead to demands for offline social and political groups to have norms that are enforced consensually and informally. In other words, they would be weary of authoritarian figures. However, such figures of authority still exist in social networking arenas. For instance, moderators have the power to delete posts of others and sometimes get users banned.

Affective Ties

The main question in this section is whether or not we can create deep, meaningful connections with others within Internet groups. Does the internet encourage us to lie more about ourselves than we normally would in real life? Rosen stated that Social Networking sites made relationships more reliable, but we still cannot be sure whether they are humanly satisfying.

A research paper written by Robert LaRose and co. and published in the Journal of Online Behavior examined 171 students in a study on the internet and depression. They found that Internet communication with people we know can alleviate depression. They concluded that depression happened more from stressful interactions with the internet itself rather than other people.

Conclusion

So after reading all these articles I’m still not sure if I can honestly say that the internet fosters community. It’s not an easy question to answer and there are legitimate arguments for both sides. What is evident is that internet social groups challenge our previous notions of what it means to be a community. My question to research has to deal with Galston’s original question but in a larger scale.

Question

For the most part, Galston talks about American society and American community. He does mention feeling nostalgia after visiting a small town in Portugal, but not of a potentially larger global community. If communities should have limited membership, one of Galston's criteria, then is there such a thing as a global community? Do you believe there is a global community and if so, does the internet strengthen the bonds of that community?

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Part(2) The investigation

I joined WAYN.com, a social networking website that lets you plot what countries you've visited and where you are going. WAYN stands for "Where Are You Now" and I chose it because it sounded like it had a global appeal and it was structured for you to meet people from different parts of the world.

I used to have a facebook account when I was an undergraduate in Iowa, but currently I'm not a member of any online social networking website (unless you count uh discourse). It's been a while since I've used one of these and I was impressed by the features and the interface of WAYN.



One of the first things I was asked to do was fill in what countries and cities I have visited around the world. I could also click on which countries I wanted to visit, and which countries I planned to visit.

The first significant interaction I had was checking my list of friends only to find that several people from England and one person from Poland were already friends with me. At first I thought that these were fake pictures that were just for display, much like the ones that people get when they buy a new pictureframe. I thought to myself, "What a clever idea that the designers implemented. This way it looks like I have some friends so other people won't think I'm such a loser." Later I found out that those people were the "team" members of WAYN and thus they were automatically added to everyone's profile.

The second thing I did was to browse for people online. When I clicked browse I noticed that the default browser displayed profiles that were: Female, United States, age 25-30. I can only speculate as to why this is the default, but it makes sense that the default would be to find people of the opposite sex (or maybe women are the preferred default) who are around my age (or maybe 25-30 is the most popular age) and in the same region as me. However, I personally wanted to find people who were from different parts of the world.

I believe that emphasis of WAYN on travel and where you visited promotes interest in going to other countries and meeting new people. This is why my initial instinct was to seek out people from other countries and why I was surprised to see US women as the first profiles that appeared. My thinking is that if I wanted to meet people from a closer community I would have joined a more popular social networking website like facebook. The appeal of WAYN for me is that you get to meet people who have interest in traveling and have been to other countries (thus possibly more cultured???).



Another feature that surprised me was that I needed to pay in order to browse other peoples profiles without them seeing mine. My first instinct was to click the "Be invisible - browse other people's profiles without being seen" button but I was then redirected to a page that said I needed to pay for a VIP account to get that privilege. I immediately though of the Albrechtslund article on participatory surveillance and how the designers of the site understand the advantage of being able to learn from others without them knowing you.

There were so many features in WAYN that I was overwhelmed trying to look through them all. You could post a blog, pictures, or videos. You could search for travel information in cities including hotel accommodations, restaurant reviews, flight information, night life, other people who have taken or will take that trip, etc...
Another feature that I've never seen before is a mobile translator that translates foreign languages on your phone (supposedly). I didn't try it because you had to be a VIP to access it.

I didn't actually interact with anyone on the site. I'm not much of a social networking kind of person and I tend to lose interest in these kind of sites fairly quickly. Overall though, I felt like there were many features on WAYN that supported communication with other people from other areas of the world. I think that a global community can exist if you think of global as "encompassing all regions in the world". Global community doesn't mean that everyone in the world is a member, but rather there aren't any geographic distance barriers preventing community members from having meaningful interactions.

Friday, January 23, 2009

"Surrounding these, however, a tangle of weighty side issues proliferated. What, some wondered, was the real-life legal status of the offense?"

The Dibell article, although written over a decade ago, touches on an issue addressed by several classmates. I've read several articles in the past few months about situations where actions in a virtual world resulted in legal trouble.

Click here to read the short article on Virtual Killing


In the article, a woman got arrested for deleting her in game husband's character in maple story. Although the crime was actually hacking, the reason was because he divorced her in the game. For some people an in game marriage might be a fun feature but for others it might be more serious. The woman told police: "I was suddenly divorced, without a word of warning. That made me so angry."

As in the situation of Mr. Bungle, people still have issues with social relationships in online communities. What does it mean to be "married" in Maple Story? Had her online husband given her the password to his account, would there still be legal repercussions for deleting his character? In this case probably not, but one might argue that these characters have worth in a monetary sense. In the case of Second Life the monetary unit Linden Dollars can be converted into real world currency and vice versa. There is also the psychological and mental anguish associated with losing a character that a user helped develop over several hours or days.

Speaking of second life, here's another article about a woman who divorced from her husband after he cheated on her in the game.


Women divorces husband for cheating on her in Second Life

Is virtual cheating with another person's character grounds for divorce in real life? Does that count as cheating on your spouse? How much weight should we put on these online interactions?

Maple Story Image Taken from http://maplexblog.files.wordpress.com/2007/10/maple0064.jpg
Second Life Image Taken from http://delphi.louisville.edu/localresources/images/technology-second_life.gif

Friday, January 16, 2009

A Definition of Social Computing

“Social computing is an umbrella term for technologies and virtual spaces that allow users to create, describe and share content, and for the communities that arise around them.”

I agree with the definition in that social computing is a broad term that encompasses various types of technologies and that it deals with information. However, I feel that there is much more beyond just technologies, virtual spaces, and communities.

Although “Social Computing” makes me think of using a computer to communicate, it doesn’t necessarily mean that a computer is the only type of technology that can be used. Some mobile phones (not including my crappy one) have the capability of sending emails and surfing the internet. I think social computing will expand to different types of hardware in the future, many of which don’t exist yet.

One of the important aspects of social computing that is missing from the above definition is that social computing evolves to create more complicated social interactions over time. For example the term Web 2.0 refers to dynamic , socially interactive online communities that differ from their 1.0 counterparts because of their increased richness and complexity. Rather than being the domain of “computer geeks and web designers”, the more user friendly interface of web 2.0 sites allow for many more people to contribute.

Based on the readings and the above definition I came up with this rather long definition of Social computing.

Social computing refers to the usage of technologies and virtual spaces to allow users to create, digest, describe and share information. It also refers to the interactions within the online communities that are generated as result of various types of social software. Through social computing, users find themselves engaged in relationships with dynamics that reflect yet differ from face to face relationships. Social computing also includes the usage of the internet to form and develop relationships with people who share a common goal or interest, also known as social networking. Social computing also increases in usability and effectiveness over time, allowing more different types of users to participate increasingly dynamic interactions. This allows for a more democratic exchange of ideas but also can lead to decline in content quality.

Thursday, January 15, 2009

Comments on the Week 1 Articles

The article on Social Network Sites suggested that social network systems attract different types of cultures. Such cultures form and typically segregate themselves and there is less initiation in a social network group between strangers as compared to a social networking group. This implies that the openness of social networks are limited and confined in scope. People don’t necessarily seek to communicate with anybody, but rather they seek a specific audience of people with specific interests.

Relationships in social computing cultures differ from real world face to face relationships. One of the differences is that any profile or personality is not a true and unbiased snapshot of someone’s true personality. Any profile like one on MySpace is crafted with specific pictures and essentially is tailored to what a given user wishes to reveal. One of the articles mentioned that the majority of people admit to lying in an online profile.

What is socially acceptable in an online virtual community differs as well. The article on the MUD community revealed how people become attached and identify with their created avatars, even if those figures don’t resemble their actual physical characteristics. I have some friends who used to play World of Warcraft and they tell me that they were very attached to their character in the game because it leveled up and grew the more they played the game. Several users expressed a vicarious feeling of disgust at the act of a rape in a MUD world even though the physical act did not take place. Although there are fewer ways of enforcing rules in the online community, it is not without means of regulation and self governance as shown by the fact that the people in the mud got together to decide the fate of Mr. Bungle.

For the user of Mr. Bungle/Dr. Jest the online community represented an opportunity to escape from the consequences of real life. There are fewer repercussions in communities where your true identity is kept secret. This can lead to dehumanizing and ridicule of individuals in public forum settings like groups in facebook that target specific people. Websites like ratemyprofessors or hotornot other examples of how people will use social computing as a means of subjective evaluation and criticism.

Blogging has elicited different reactions from educators and intellectuals. Some take the view of Andrew Keen that allowing many people to contribute to a pool of knowledge causes the quality of writing to decrease, and makes it difficult to discern between the words of an expert and that of a less informed but still opinionated writer. On the other hand, there is the notion that blogging, and wiki entries are a form of democracy that allows average Joe with a computer to have his voice heard. People can use blogging for many different reasons as discussed in article 5 “Blogging as a Social Activity” of the reading. Influencing people, updating people, receiving feedback and releasing tension were four such reasons discussed in the article.

The most interesting aspect of the article that discussed web 2.0, in my option, is the notion that online communication evolves in time to make it easier and easier for users to create more intense and complicated relationships with each other. We can even communicate through various interfaces like hand held devices. In social computing, people don’t only produce information, but they also consume information at an incredibly fast rate. In the future there might be web applications that are so detailed that if we see a person in real life we could potentially learn their entire life story without ever having to talk to him or her.